If a colonial race carries on for too long, it will eventually drift into a crisis.
If other nations compete, however, it becomes something of a race as the two nations continually upgrade their expeditions until one withdraws their colonial power from the race and concedes defeat. If no other nations make an effort to colonize the area, the colony can be turned directly into a protectorate at a small additional cost of colonial power. Sending an expedition will tie up a base of 100 points of colonial power, but will only take 80 if it is adjacent to an already-controlled province.Īfter an expedition is sent, there is a waiting period before anything else can be done with the colony. (Adjacency to a satellite state also counts.) A nation's minimum life rating is affected by its discovered technologies. A potential colony is within a nation's reach as long as the target province is close enough to the nearest naval base, or is adjacent to an already-controlled province. To colonize, the colony must both be within the nation's reach and at or over a nation's minimum life rating. To build a potential colonial empire, a nation will need a strong navy and the right technologies to allow them to expand into inhospitable areas. 2 In the base game and in A House DividedĬolonization is now a much more involved aspect of the game in Heart of Darkness.